martes, 28 de junio de 2022

"Films". Unit 8

 Zootopia


As same as in the previous Unit, students have a Challenge. They must watch this movie at home (in English) and summarise the film in a piece of paper.

Lesson 1 (Warmer). Animal Quiz. In groups, students summarise the list of animals that appear on the film, splitting them in two groups predators and preys.

Lesson 1 (Activity 1). Animals' abilities.Students work in groups, teacher provides them a list of animals and different abilities, they should decide what they (can) and (can’t) do.   


Lesson 1 (Activity 2). Types of animals. Teacher reminds them (previously studied, science subject), that animals can be divided in two groups: vertebrates and invertebrates, vertebrates have five groups, they may put their features on its correct place.  

    


Lesson 1 (Activity 3). Find your animal’s prey/predator. Students have an animal card with the prey and predator they must look for, Whole Class





Lesson 1 (Conclusion). Crazy Animals. Each animal is composed by different parts of other animals, for example: fish head, crocodile arms and hands, bird body… In groups describe the animal, the rest of the members must compose it.

Lesson 2 (Warmer). What’s the point? To guess the theme of this lesson, teacher gets the moment in which appearances are deceptive in Zootopia, pupils must try to get the point of this video (trailer Zootopia).

Carnival. 1. Appearances are deceptive. In groups, teacher provides three pictures per group, on these pictures appear people wearing costumes, they may describe it (personality, hobbies…). The second part of this activity consist on changing the images between groups and try to match the pictures with the definition that their classmates have written, if at least guess one out of three, they get a point, Class Dojo.

       

Lesson 2 (Conclusion). Exit Ticket. Before they left the classroom, they have to write on a piece of paper what they have like the most and the least about this season.

Lesson 3 (Warmer). Animal Chain. Teacher starts saying an animal, they must continue the chain and try to remember all the previous animals' names.

Lesson 3 World Wildlife Day (Activity 1). Animal Project. Each group has a different wild animal, they should look for information about the animal.


Lesson 3 (Activity 2). Say it aloud. Working in groups, talk about the animal, the rest of students prepare one question per group to know more about this animal.

Lesson 3. Conclusion. End of the Day Jar. Get one and answer it.


Lesson 4 (Warmer). Chair Game. Typical chair game but on the chairs, teacher puts some animals they have already learned, music sounds, teacher stops it and says an animal, they should try to sit where the animal is.

Grammar Project. Comparatives. (Activity 1). Board Game. Groups of five, learners play this comparative board game, they should use this structure each time they fall into a square box. 


Leeson 4 (Activity 2). Animal’s Game. Groups, each pupil has five cards, follow the rules (choose the highest ability) and get as many cards as you can. 

Rules: 5 players, 5 cards for each one of them, try to get as many cards as you can, each turn one of the players choose an ability, if the animal got the highest punctuation, he will get all the cards.

For example:

It´s my turn I have the shark and I choose the speed, the shark is faster than the whale, the bird…. so, I get all my players’ cards.


Lesson 4 (Conclusion). Sloth Game. One student is the sloth animal and the other is trying to get to know the word he/she is saying, they must write it on a paper.

Lesson 5 (Warmer). What’s up? The class chooses something, one student must roll the dice to get as many clues as its possible to guess it.

Lesson 5. Speaking Record Time Project. Quiz Show. Group Work, teacher prepares questions about animals and comparatives. Groups have ten cards (potions and spells), they can use them against another team. The group that has been talking in English the most will get more clues to discover the hidden character.

Lesson 5 (Conclusion). Crazy Reading Game. Teacher give them the previous text about animals' description, the have to roll the dice and read it according it

Lesson 6 (Warmer). Find the shamrock. Teacher projects this image and students must try to find all the shamrocks with four leaves that they are on the image.


Lesson 6. St Patrick’s day. 1.Treasure Island. Students get some instructions to create a map. Then, they should make their own instructions, groups of five, use Ireland elements in your map, maps are exchanged between groups. They try to draw the path by following their classmates’ instructions.

Lesson 6 (Conclusion). Favourite treasure. Teacher asks them to write on a paper the ideal treasure they would like to find if they could.

Lesson 7 (Warmer). Can´t say yes or no. The only rule is that you cannot say the words YES or NO. If you accidentally say one of these words, you lose one point. Try to trick each other by asking questions that you would almost always answer with a yes or no. Think of other ways to trick your friends. Sometimes asking two quick questions in a row works well. (Especially tag questions: Are you new here? Are you a boy?). 

Lesson 7. World poetry day. (Activity 1). Bio Poem. Teacher explains what a Bio Poem is, example and template, students create a Bio Poem, send it to one of Irish students (eTwinning), they receive a Bio Poem from one of them (individual task).

Lesson 7. (Activtity 2). WordArt. Create a poster with all the words that the Irish pupil has used to define.

Lesson 7 (Conclusion). Read a poem. Students and teacher read a poem, but teacher can change the way to read it on each line, for example baby voice, silly voice, grandma voice…

Lesson 8 (Warmer). Draw a picture. As detectives they have to be able to draw the person they are looking for, teacher will give them some instructions about a robber, they have to follow teacher's instructions.

Lesson 8. Final Task: We are detectives. New case to investigate, it’s about an animal which is driving very fast. Students may resolve lots of proves (three challenges based on animal descriptions, unlock codes, guess comparative sentences…), in order to find the animal. Cooperative work, groups of five members each.


Lesson 8. (Conclusion). I won’t give up. Everybody sings and dance the BSO of this song.

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