martes, 28 de junio de 2022

"Superheroes". Unit 1

 International Superheroes


Lesson 1 (Warmer) Class Class- Yes yes. It's a kind of warm up in which children have to say yes yes when the teacher says Class-Class. You can introduce lots of variations of voice, speed, etc. 



Lesson 1 (Activity 1). The mysterious picture. Pictures are hidden in the classroom. Find the photo and guess the theme of this unit. Groups of five, one member is the searcher, the rest, lead the pupil by giving instructions. Describe the superhero and guess other superheroes’ teams




Lesson 1 (Activity 2). Take a look. Students watch a video |Superheroes & Superpowers |Wiki for Kids at Cool School| (Youtube) and write the main ideas, then, they discuss them.

Lesson 1 (Conclusion) The secret envelope. Teacher chooses one learner, this pupil has a secret envelope with a superhero picture inside, this student must describe him/her and the rest should guess it.

Lesson 2 (Warmer) Super Powers The helper of the day says whispering a super power to another classmate, this pupil has to imitate it while the rest of students try to guess it. 

Lesson 2 (Activity 1) 1. Comic time. Read a comic where superheroes talk about theirs powers and answer some questions.



Lesson 2 (Activity 2). Rewrite the story. Using the template, write a different story. Groups of five (open- ended activity). 


COMIC TEMPLATE

Lesson 2 (Conclusion) Two words Children must summarise the lesson in two words; teacher picks up all the words and put them together in WordArt. 

Lesson 3 (Warmer) Stick icebreaker Some of the students can catch a stick and do what is written on it (do 5 jumping, say something beautiful to your classmates, dance like Michael Jackson…)


Grammar project. Lesson 1 (Activity 1). What’s on my back? Groups of five, one member has a superhero flashcard on the back, the pupil asks: can she/he…? the rest answer yes/no she/he can/can’t, the student identifies the superhero. 



Lesson 3 (Activity 2) Board Game. In groups, students play the board game abilities following the rules.


Lesson 3 (Conclusion) Challenge song Using the typical superheroes songs, children must match the superhero with the song.

Lesson 4 (Activity 1). Guess the theme. Watch |Name That Disney Villain with the Cast of Descendants 2| (Youtube) and write down the villains names.  


Lesson 4 (Activity 2). Who is the robber? In pairs, students try to discover who is the robber by following the given information.


Lesson 4 (Activity 3) Superheroes vs supervillains. Students who perform villains have a card with all his/ her biography so when the superhero is making questions, he/she is able to answer them.








Lesson 4 (Conclusion) Guess the villain Teacher or helper of the day, passes the one flashcard very quickly; kids have to guess with a glimpse who the villain is.

Lesson 5 (Warmer) Picture. Teacher shows them this picture to make them think if this action could turn them into superheroes.
   
Lesson 5 (Activity 1). Spinner race. Spin the spinner and write as many good actions as you can before the spinner finishes.

Lesson 5 (Activity 2). Good and bad actions. Are you a hero or a villain? Work in pairs (guessing game).

Students choose a roll (villain or superhero), then they must ask questions to each other to guess the role that classmate is playing. Children have Chromebooks where they can search everything about the superhero or supervillain, teacher gives them the best websites where they can find the information about the character.


Lesson 5 (Activity 3). Write on my back. Circle shape, write good actions on your classmates’ back, when music stops change the partner. Whole Class. Fulfil the actions written on your back during the project. 

Lesson 5 (Conclusion) Superhero Poem. If we have time, we say this poem during all the project.

If I was a superhero

I would fly,

Arms out stretched

Touching birds in the sky.

If I was a superhero

I would have special powers

Like extra strong legs

For jumping over towers.

If I was a superhero

I am sure you will agree

The world would be better

Because of me!

Lesson 6 (Warmer) Crazy Train Students line up behind the teacher in a choo choo train line. Teacher gives commands such “faster”, “Slow”, turn right/left”, “go ahead”, “cross the table” …

Lesson 6 (Activity 1). Directions Rap Song. Listen to this song: Ask and give directions | English Through Music Directions vocabulary.  



Lesson 6 (Activity 2). Superhero Map. Look at the map and ask how to get from one superhero world to another. Pairs. 


Lesson 6 (Activity 3). Recreate the map. Follow the instructions to create a map full of superheroes, template.
                                                                                                SUPERHERO MAP

Lesson 6 (Conclusion). Challenge. Listen to typical superheroes sentences and match them with its correspondence superhero.

Lesson 7 (Warmer) Phonics Hopscotch We put all the phonics on the floor simulating hopscotch game. Teacher says a word and they have to step their feet on the sound this word is beginning with, the sounds used are the phonics we have been learning in previous years.

Lesson 7 (Activity 1). Speaking Record Time Project. Five groups, teacher gives them twenty-five questions about superheroes’ powers, directions and the previous structure learned. The teacher numbers the groups (number 1 should ask group number 2 and so on). When one group asks a question, the group that is asked must face up a card (advantages or disadvantages). At the end of the session, the group that has been talking in English the most will discover the hidden character and will get 10 points for Class Dojo (open activity).





Lesson 7 (Conclusion) Phonics Words We give them words which contain this phoneme /tʃ/: church, match, catch, nature, butcher, richer, lecture, fortune.

Lesson 8 (Warmer) Super-eyes Teacher projects a superhero on the board, then says two words which define one of the superheroes, and they have to try to catch the superhero as soon as possible.

Lesson 8 (Activity 1). Superhero reading. 
Pre-reading (TAVI). Whole Class. Superhero Image, guess the reading.   
Reading (TALO). Skimming. Write one word that defines each superhero
Scanning Find the phoneme /tʃ/. Groups of five.  
Post-reading (TASP). Role play. Every group chooses one superhero, the rest, guess it. 



Lesson 9. Final Task. Escape Room. In groups (one Chromebook/ group), pupils try to overcome some challenges where they must show their knowledge about superpowers, abilities and directions. Made with Genially.

Lesson 8 (Conclusion) The ball Throw the ball to a student and ask him Can (batman) swim? The student answers Yes/No she/he can/can't and throws the ball the student asking the same question but changing the superhero and the superpower.


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