International Superheroes
Lesson
1 (Warmer) Class Class- Yes yes. It's a kind of warm
up in which children have to say yes yes when the teacher says Class-Class. You can introduce lots of variations of voice, speed, etc.

Lesson
1 (Activity 1). The mysterious picture. Pictures are hidden in the classroom. Find the photo
and guess the theme of this unit. Groups of five, one member is the searcher,
the rest, lead the pupil by giving instructions. Describe the superhero and
guess other superheroes’ teams
Lesson 1 (Activity 2). Take a look. Students watch a video |Superheroes &
Superpowers |Wiki for Kids at Cool School| (Youtube) and write the main
ideas, then, they discuss them.
Lesson 1 (Conclusion) The secret envelope. Teacher chooses one learner, this pupil has a secret envelope with a superhero picture inside, this student must describe him/her and the rest should guess it.
Lesson 2 (Warmer) Super Powers The helper of the day says whispering a super power to another classmate, this pupil has to imitate it while the rest of students try to guess it.
Lesson 2 (Activity 1) 1. Comic time. Read a comic where
superheroes talk about theirs powers and answer some questions.
Lesson 2 (Activity 2). Rewrite the story. Using the template, write a different story. Groups of five (open- ended activity).
COMIC TEMPLATE
Lesson 2 (Conclusion) Two words
Children must summarise the lesson in two words; teacher picks up all the words
and put them together in WordArt.
Lesson 3 (Warmer) Stick icebreaker Some
of the students can catch a stick and do what is written on it (do 5 jumping,
say something beautiful to your classmates, dance like Michael Jackson…)
Grammar project. Lesson 1 (Activity 1). What’s on my back? Groups
of five, one member has a superhero flashcard
on the back, the pupil asks: can she/he…? the rest answer yes/no
she/he can/can’t, the student identifies the superhero.
Lesson 3 (Activity 2) Board Game. In
groups, students play the board game abilities following the rules.
Lesson 3 (Conclusion) Challenge song Using the typical superheroes songs, children must match the superhero
with the song.
Lesson 4 (Activity 2). Who is the robber? In pairs, students
try to discover who is the robber by following the given information.
Lesson 4 (Activity 3) Superheroes vs supervillains. Students
who perform villains have a card with all his/ her biography so when the
superhero is making questions, he/she is able to answer them.



Lesson 4 (Conclusion) Guess the villain Teacher or
helper of the day, passes the one flashcard very quickly; kids have to guess
with a glimpse who the villain is.
Lesson 5 (Warmer) Picture. Teacher shows them this picture
to make them think if this action could turn them into superheroes.
Lesson 5 (Activity 1). Spinner race. Spin the spinner and
write as many good actions as you can before the spinner finishes.
Lesson 5 (Activity 2). Good and bad
actions. Are you a hero or a villain? Work in pairs (guessing
game).Students choose a roll
(villain or superhero), then they must ask questions to each other to guess the
role that classmate is playing. Children have Chromebooks
where they can search everything about the superhero or supervillain, teacher
gives them the best websites where they can find the information about the
character.
Lesson 5 (Activity 3). Write on my back. Circle shape, write good actions on
your classmates’ back, when music stops change the partner. Whole Class. Fulfil the actions
written on your back during the project.
Lesson 5 (Conclusion)
Superhero Poem. If we have time, we say this poem during all the project.
If I was a superhero
I would fly,
Arms out stretched
Touching birds in the sky.
If I was a superhero
I would have special powers
Like extra strong legs
For jumping over towers.
If I was a superhero
I am sure you will agree
The world would be better
Because of me!
Lesson 6 (Warmer)
Crazy Train Students line up behind the teacher in a
choo choo train line. Teacher gives commands such “faster”, “Slow”, turn
right/left”, “go ahead”, “cross the table” …
Lesson 6 (Activity 1). Directions Rap Song. Listen to this song: Ask and give directions | English Through Music Directions
vocabulary.
Lesson 6 (Activity 2).
Superhero Map. Look at the map and ask how to get from one superhero world
to another. Pairs.
Lesson 6 (Activity 3). Recreate the map. Follow the instructions to create a map full of superheroes, template.
Lesson 6 (Conclusion). Challenge. Listen to typical superheroes sentences and match them with its
correspondence superhero.
Lesson 7 (Warmer) Phonics Hopscotch We put all the phonics on the floor simulating hopscotch game. Teacher
says a word and they have to step their feet on the sound this word is
beginning with, the sounds used are the phonics we have been learning in
previous years.
Lesson 7 (Activity 1). Speaking Record Time Project. Five groups, teacher
gives them twenty-five questions about superheroes’ powers, directions and the
previous structure learned. The teacher numbers the groups (number 1 should ask
group number 2 and so on). When one group asks a question, the group that is
asked must face up a card (advantages or disadvantages). At the end of the
session, the group that has been talking in English the most will discover the
hidden character and will get 10 points for Class Dojo (open
activity).

Lesson 7 (Conclusion) Phonics Words We give them words which contain this phoneme /tʃ/: church, match,
catch, nature, butcher, richer, lecture, fortune.
Lesson 8 (Warmer)
Super-eyes Teacher projects a superhero on the board, then says
two words which define one of the superheroes, and they have to try to catch
the superhero as soon as possible.
Lesson 8 (Activity 1). Superhero reading.
Pre-reading (TAVI). Whole Class. Superhero Image, guess the
reading.
Reading (TALO). Skimming. Write one word that defines each superhero.
Scanning
Find the phoneme /tʃ/. Groups of five.
Post-reading
(TASP). Role play. Every
group chooses one superhero, the rest, guess it.
Lesson 9. Final Task. Escape Room. In groups (one
Chromebook/ group), pupils try to overcome some challenges where they must show
their knowledge about superpowers, abilities and directions. Made with Genially.
Lesson 8 (Conclusion) The
ball Throw the ball to a student and ask him Can
(batman) swim? The student answers Yes/No she/he can/can't and throws the ball
the student asking the same question but changing the superhero and the
superpower.
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