martes, 28 de junio de 2022

"Films". Unit 8

 Zootopia


As same as in the previous Unit, students have a Challenge. They must watch this movie at home (in English) and summarise the film in a piece of paper.

Lesson 1 (Warmer). Animal Quiz. In groups, students summarise the list of animals that appear on the film, splitting them in two groups predators and preys.

Lesson 1 (Activity 1). Animals' abilities.Students work in groups, teacher provides them a list of animals and different abilities, they should decide what they (can) and (can’t) do.   


Lesson 1 (Activity 2). Types of animals. Teacher reminds them (previously studied, science subject), that animals can be divided in two groups: vertebrates and invertebrates, vertebrates have five groups, they may put their features on its correct place.  

    


Lesson 1 (Activity 3). Find your animal’s prey/predator. Students have an animal card with the prey and predator they must look for, Whole Class





Lesson 1 (Conclusion). Crazy Animals. Each animal is composed by different parts of other animals, for example: fish head, crocodile arms and hands, bird body… In groups describe the animal, the rest of the members must compose it.

Lesson 2 (Warmer). What’s the point? To guess the theme of this lesson, teacher gets the moment in which appearances are deceptive in Zootopia, pupils must try to get the point of this video (trailer Zootopia).

Carnival. 1. Appearances are deceptive. In groups, teacher provides three pictures per group, on these pictures appear people wearing costumes, they may describe it (personality, hobbies…). The second part of this activity consist on changing the images between groups and try to match the pictures with the definition that their classmates have written, if at least guess one out of three, they get a point, Class Dojo.

       

Lesson 2 (Conclusion). Exit Ticket. Before they left the classroom, they have to write on a piece of paper what they have like the most and the least about this season.

Lesson 3 (Warmer). Animal Chain. Teacher starts saying an animal, they must continue the chain and try to remember all the previous animals' names.

Lesson 3 World Wildlife Day (Activity 1). Animal Project. Each group has a different wild animal, they should look for information about the animal.


Lesson 3 (Activity 2). Say it aloud. Working in groups, talk about the animal, the rest of students prepare one question per group to know more about this animal.

Lesson 3. Conclusion. End of the Day Jar. Get one and answer it.


Lesson 4 (Warmer). Chair Game. Typical chair game but on the chairs, teacher puts some animals they have already learned, music sounds, teacher stops it and says an animal, they should try to sit where the animal is.

Grammar Project. Comparatives. (Activity 1). Board Game. Groups of five, learners play this comparative board game, they should use this structure each time they fall into a square box. 


Leeson 4 (Activity 2). Animal’s Game. Groups, each pupil has five cards, follow the rules (choose the highest ability) and get as many cards as you can. 

Rules: 5 players, 5 cards for each one of them, try to get as many cards as you can, each turn one of the players choose an ability, if the animal got the highest punctuation, he will get all the cards.

For example:

It´s my turn I have the shark and I choose the speed, the shark is faster than the whale, the bird…. so, I get all my players’ cards.


Lesson 4 (Conclusion). Sloth Game. One student is the sloth animal and the other is trying to get to know the word he/she is saying, they must write it on a paper.

Lesson 5 (Warmer). What’s up? The class chooses something, one student must roll the dice to get as many clues as its possible to guess it.

Lesson 5. Speaking Record Time Project. Quiz Show. Group Work, teacher prepares questions about animals and comparatives. Groups have ten cards (potions and spells), they can use them against another team. The group that has been talking in English the most will get more clues to discover the hidden character.

Lesson 5 (Conclusion). Crazy Reading Game. Teacher give them the previous text about animals' description, the have to roll the dice and read it according it

Lesson 6 (Warmer). Find the shamrock. Teacher projects this image and students must try to find all the shamrocks with four leaves that they are on the image.


Lesson 6. St Patrick’s day. 1.Treasure Island. Students get some instructions to create a map. Then, they should make their own instructions, groups of five, use Ireland elements in your map, maps are exchanged between groups. They try to draw the path by following their classmates’ instructions.

Lesson 6 (Conclusion). Favourite treasure. Teacher asks them to write on a paper the ideal treasure they would like to find if they could.

Lesson 7 (Warmer). Can´t say yes or no. The only rule is that you cannot say the words YES or NO. If you accidentally say one of these words, you lose one point. Try to trick each other by asking questions that you would almost always answer with a yes or no. Think of other ways to trick your friends. Sometimes asking two quick questions in a row works well. (Especially tag questions: Are you new here? Are you a boy?). 

Lesson 7. World poetry day. (Activity 1). Bio Poem. Teacher explains what a Bio Poem is, example and template, students create a Bio Poem, send it to one of Irish students (eTwinning), they receive a Bio Poem from one of them (individual task).

Lesson 7. (Activtity 2). WordArt. Create a poster with all the words that the Irish pupil has used to define.

Lesson 7 (Conclusion). Read a poem. Students and teacher read a poem, but teacher can change the way to read it on each line, for example baby voice, silly voice, grandma voice…

Lesson 8 (Warmer). Draw a picture. As detectives they have to be able to draw the person they are looking for, teacher will give them some instructions about a robber, they have to follow teacher's instructions.

Lesson 8. Final Task: We are detectives. New case to investigate, it’s about an animal which is driving very fast. Students may resolve lots of proves (three challenges based on animal descriptions, unlock codes, guess comparative sentences…), in order to find the animal. Cooperative work, groups of five members each.


Lesson 8. (Conclusion). I won’t give up. Everybody sings and dance the BSO of this song.

"Films". Unit 9

 Inside Out

Lesson 1 (Warmer). What are you thinking? Teacher comes into the class and gives them 10 seconds to write on a paper what you were thinking before I came.

Word Thinking Day. Lesson  1 (Activity 1). Your first day. Imagine it; how would like to be treated? Would you like to be accepted? Why? Write your answers on a piece of paper, make a ball and change it (person behind).                 

Lesson 1 (Activity 2). Get to know your classmate. In pairs, students have a template with different questions, answer these questions about your partner, in case you don’t know something, ask that student. Then, describe them.

Lesson 1 (Conclusion). Post-it. Write on a post-it one word which describes your classmate and them stick it on the blackboard.

Lesson 2 (Warmer). Daily Routine. Teacher ask them: What did you do yesterday? they have to describe saying at least one sport.

Lesson 2. (Activity 1) Sport’s Kaboom. Riley loved hockey, in groups of five, pupils discover more sports, they get a card and say the name of the sport, if they know it, they keep the card, when kaboom’s word appears they lose all the sticks. 20 minutes. 



Lesson 2 (Activity 2). Sports' team. Read a notice about recruitment sports, in groups of five, look for at least five benefits (one per sport). Then, choose one of them and describe it.


Lesson 2. (Conclusion). Table tennis words. Each group has to try to get as many balls as they can, every time they get a point they have to say a sport.

Lesson 3. (Warmer). Adjectives. Teacher has a box where there are lots of adjectives, one student stands up gets one and have to say the superlative form of that adjective.

Lesson 3. (Activity 1) Grammar Project. Superlatives. 1. Grammar detectives. Try to discover the rule, teacher writes five sentences which contain superlatives (learned in the third level).

Lesson 3 (Activity 2). Sports' cards. Groups (five learners, five cards), try to get as many cards as you can.

Rules: 5 players, 5 cards for each one of them, try to get as many cards as you can, each turn one of the players choose a verb (good, bad, old, aggressive and competitive) putting the card face up and before than this he/she must choose the sport, if the sport got the highest punctuation he/she will get all the cards. The game finishes when one person gets all the cards or if the time is over the person who wins it´s that one who has the highest number of cards. For example:

Football is the best sport.

Football is the worst sport.

Football is the oldest sport.

Football is the most aggressive sport.

Football is the most competitive sport.

 Lesson 3 (Activity 3). Board Game SportsGroups, practice superlatives by playing this game.

Lesson 3. (Conclusion). Mime the grammar. Using the previous cards’ sports and adjectives, one student tries to mime it and the rest have to guess it. 

Lesson 4 (Warmer). Spelling B. Each group has five words, they must spell them without making mistakes, the group who gets more words without making mistakes, it's the winner group and gets points for Class Dojo.

Lesson 4 (Activity 1). Speaking Record Time Project. Quiz Show. Five groups, teacher prepares twenty-five questions about the contents seen in this unit. Teacher numbers the groups, they ask following the order. Students have ten cards per group (potions and spells) they can use them. At the end of the session, the group that has been talking in English the most will get more clues to find the hidden character, get ten points for Class Dojo.


Lesson 4 (Conclusion). Create a dream. Learners write on a piece of paper a dream they'd like to have.

Lesson 5 (Warmer). Happy Things. Students write on a post-it something that make them feel happy, we stick them on the blackboard and in a whole group we put them in common.

Lesson 5. (Activity 1) Self-esteem fan. Create a paper fan, each part has one of the letters that compound their names, write something beautiful on each letter that define them. 

Lesson 5 (Activity 2). Facebook Profile. Write information about yourself. 

Lesson 5 (Activity 3). Find a friend who… Learners have a template that should fill by asking to their classmates, Whole Class.

Lesson 5 (Conclusion). I like my friend because… On the blackboard are written many adjectives (positive and negative), learners stand up and point one of them and say why that characteristic is important on a good friend.

Lesson 6 (Warmer). Film’s trailer. To get to know better this story, students watch Wonder’s film trailer.

Lesson 6 (Activity 1) Wonder’s Book. 1. Reading time. Every group (five groups, five students) has an adapted chapter of this book, they should outline it in two or three sentences (taking into consideration the following questions), speaker reads it aloud.

Lesson 6 (Activity 2). Wonder Journal. Worksheet with questions related to previous chapters, workgroups. 

Lesson 6 (Activity 3). You are wonder. In groups, students should fill the template by saying something beautiful to his/her classmate, teacher says the chosen classmate.

Lesson 6. (Conclusion). I'm sorry… Students write a letter saying sorry for something they have made to other person that made them feel bad (one or two sentences apologizing).

 Lesson 7. (Warmer). Bullying Video.

Students watch this video "Anti-Bullying PSA: The Price of Silence." , then, teacher asks them some questions to think about it:

What is this video about?

How do you think the bullied person was feeling?

Is good the behaviour of those who are watching without doing anything?

What would you do?

Identify the different roles we can find on this video.

Lesson 7 (Activity 1) Bullying Situations. Four bullies’ cases, in groups, find a solution to help them and avoid bullying.      

Lesson 7 (Activty 2). Antibullying-You are perfect. Students write on the blackboard (one by one) the words that they want them to be remembered.   

Lesson 7 (Activity 3). Decorate your classroom. Groups of five, choose an image and  create a slogan.

Lesson 7 (Conclusion) What do you think about bullying?. In groups, they expose what they think about bullying, then, they summarise their opinions in words. In a whole-group learners speak out these words.

Lesson 8 (Warmer). Guess who. Students bring a picture about themselves when they were babies, all pictures will be display around the room and students must guess who belongs those pictures. 

Lesson 8 (Activity 1) Final Task: Feelings Lapbook. Groups of five, learners create a lapbook by using the feelings that the film “Inside Out” contains, write situations that make you feel that way (one per member). Then, each one of the components of the group describe the best moment of their lives that involve a sport. 






TEMPLATE

Lesson 8 (Conclusion). Shout it out. Students put in a jar a feeling and a sport and the rest of classmates should guess who wrote that.

" Famous People". Unit 10.

 We are writers


Lesson 1 (Warmer). Reasons to read it. Before to start the presentation, students read aloud why their classmates should read the book they are going to talk about during the lesson.

Lesson 1 (Activity 1) World Book and Copyright Day. 1. Get a costume and show your talent. Before holidays, teacher told them to prepare an activity in which they should bring his/her favourite book and get dressed as same as the character, they also have to outline it in one page and prepare an exposition .

Lesson 1 (Conclusion). Reading Challenge. During the last ten minutes, pupils compromise to read one of the books their classmates have been talking about, so they write a compromise letter saying the name of the book they are going to read.

Lesson 2 (Warmer). The three R´s rules. When students come into the class, they find written on the backboard this sentence “The three R´s rules”, they must guess the meaning of this.

Lesson 2. International Recycling Day. (Activity 1). Open your ears and eyes. Students watch this video:

VIDEO

Lesson 2 (Activity 2) Write your own ideas. Children write down five ways to reduce, re-cycle and reuse (Group- Work).   

Lesson 2 (Activity 3). Recycling Facts. Read the text and answer the questions.

Lesson 2 (Conclusion). I have… Who has? Each child has a card where it written some action to reduce/ recycle or reuse, they try to find one of the classmates that have the word, one they have found it they go on collecting more sentences.

For example:

María: Reduce.

Juan: Use less paper to save trees.

María and Juan now try to find more sentences that mean Reduce. 

Lesson 3 (Warmer). Hogwards Letter. When students come into the class they find this letter, but they don't have the necessary equipment is being required on the letter. They must go to their groups table and check the object they have to find (owl, the broom, books, potions and the wand).


Lesson 3 (Activity 1) Access to Hogwarts. In groups, students try to get the necessary equipment to get into Hogwarts School, every group has to find five different objects, they have clues which guide them to find these tools.   

NOTE: Each time they finish a challenge, they get a clue about the place where the object has been hidden. The first group in finding the object obtains a clue to go to Hogwarts through the Platform 9 ¾.


Lesson 3 (Activity 2). The sorting ceremony. Once they have found the objects, they should be chosen by the “Sorting Hat”, one person represents the team and is joined on a specific house. Teacher says the "house" each group belongs to.

Lesson 3 (Activity 3). Searching. Pupils fill a house template.

WEBSITE TO RESEARCH

TEMPLATE

Lesson 3 (Conclusion). Houses Points. At the end of the Unit, the winner house gets “The House Cup”, so during all the lessons they have to do good actions (being good classmates, helping their parents, doing exercises, having good behaviour…) otherwise they lose points.

Lesson 4 (Warmer). Trailer Spells. Students watch this trailer to understand the topic of the following lesson.

Lesson 4 (Activity 1). Describing Spells. Groups of five, each one has a spell, the description is around the class, one member of the group should find it by following instructions. Then, choose a speaker, share your spell.

Work in groups, they have one spell, the description is around the class, they find his/hers before the rest of the groups find theirs.

Lumos: A handy piece of magic that can turn a wand into a torch.

Expelliarmus:  is a disarming spell and is used to knock the opponent's wand from their hand.

Alohomora Duo:  is the incantation of a stronger variation of the Unlocking Charm, a spell which unlocks doors and other locked objects, but is unclear in how it is stronger.

Ascendio: is a charm used to lift the caster high into the air or propel them to the surface should they be underwater at the time.

Expecto Patronum: A difficult spell, and the only known defence against Dementors.

Lesson 4 (Activity 2). Real vs fantastic. Groupwork, divide different events in real and fantastic (template is provided). Then, look for two more events that appear on Harry Potter (one real/fantastic).

Example: we don´t know the events they are going to propose but it would be something like this…:

Real vs Fantastic

When Harry meets his friends Hermione and Ron is an example of real story (because it could happen actually). However, when Harry pronounces Lumos ´s spell is something fantastic (because it not possible to create light from a wand).


Lesson 4 (Conclusion). Sentence Spell. Students have some cards (the red ones are the subject and the blue ones are the predicate). In groups, one person gets two cards (one blue and one red), those cards make a sentence, he/she performs it and the rest of the team members must guess it.


Lesson 5 (Warmer). Guessing the theme. Students watch this image, they guess what the lesson is about.


Lesson 5 (Activity 1). International Worker’s Day. eTwinning Project. Image that a writer is going to visit your classroom. In groups, create some questions about the process, how to find the editor, the illustrator, how much he/she earns, books sold.... Then, Irish classmates will act like writers answering their questions.

Lesson 5 (Conclusion). Role play. Students perform a job and learners try to guess it.

Lesson 6 (Warmer). Competition Time. To compete with the other classes (4ths), teacher writes some sentences one the backboard using some of the previous structures the have already known, they have to put them in the correct order. Teacher checks all the points, if we have more than the other class we win some threat.

Lesson 6 Grammar Project. Are you, Is he/she…good at? (Activity 1). Quick questions. Dice with different activities, one pupil throws the dice, then, he/she makes the question to another classmate (Circle Class).  

Lesson 6 (Activity 2). Harry Potter abilities. Teacher provides a timetable with the things Harry Potter and his friends were good at, in pairs, students ask one to each other.  

Lesson 6 (Activity 3). I am good at… Learners create their own timetable with three things they very good at and other three they were not, in pairs, ask to your classmate. 

Lesson 6 (Conclusion). Harry Potter machine. In pairs, students have a picture of different characters that appear on Harry Potter, using the grammar machine they describe them (this is grammar review, learned it from years before).


Lesson 7 (Warmer). Tongue Twisters. Teacher writes some tongue twisters on the  blackboard, each group chooses one and they have to try to said faster than other groups.

Lesson 7 (Activity 1) Speaking Record Time. Quiz Show. Groups, teacher hands out questions related to the contents seen. Teacher numbers the groups, they ask following the order. Pupils have ten cards per group. When one group gets five point the game finishes, the winner is the group who has more minutes talking, more clues.

Lesson 7 (Conclusion). Telegram. In teams, learners say five letter, they should create a message bu using these letters.

Lesson 8 (Warmer). Teacher's magic story. To introduce to Final Task, teacher tells their children the story she has written because her tale is also going to appear on the mini story book.

Lesson 8 (Activity 1). Dice Story. In groups, pupils write a story by using a template.   

Lesson 8 (Acitivty 2). Magic book (Toontastic 3D). Using the previous story, children recreate it by using this App. Then, watch all the stories.

Lesson 8 (Conclusion). The winner house. Teacher counts all the points and decide the winner house, that house can choose the threat.